Over at librarian.net there's an interesting discussion about how to make online games available without compromising computer security. The overall recommendation is to allow access to online games that are truly online but not to allow any downloading. Library staff describe their experience with games and software such as DeepFreeze, Centurion, and the Shared Computer Toolkit.
Giving patrons access to games without compromising security
Submitted by Guest (not verified) on 12 April 2007 - 2:53pm
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